Design & Technology
At Abel Smith, art should be fully inclusive to every child. Our aims are to:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook
- DT is taught by classroom teachers who lead the children through the designing, making and evaluating process throughout a range of activities, where possible linked to the History, Geography or Science topics being studied.
- Teachers plan lessons for their class using our progression of knowledge and skills documents. The progression document ensures the curriculum is covered and the skills/knowledge taught is progressive from year group to year group.
Children are taught to:
- Design purposeful, functional, appealing products for themselves and other users based on design criteria
- Select from and use a wide range of materials and components to perform practical tasks; explore and evaluate a range of existing products as well as their ideas and products against design criteria
- Explore and use different mechanisms and systems.
- Understand and apply the principles of a healthy and varied diet
- Prepare and cook a variety of dishes using a range of cooking techniques
- Understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.
- Children are able to enjoy DT, in a variety of ways, and through a range of activities either as designer, maker or evaluator.
- They can generate, develop, model and communicate their ideas using a range of strategies.
- They can select from and use a wider range of materials and components and use them to create their designs.
- They can evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
- They can understand how key events and individuals in design and technology have helped shape the world.