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Computing

Intent

  • Our computing curriculum at Abel Smith encompasses all national curriculum objectives in a creative and innovative way to ensure that the pupils gain an understanding that is not only appropriate to their year group objectives but enables them to grow with a continuously developing technology focused society. At Abel Smith we are adapting and growing with the changes in technology. We are doing this through the use of a new computing scheme of work. This scheme has been adapted from various, recommended sources which include; MrPICT, NCCE, Code-It, ProjectEvolve, Digital Literacy and Child Net amongst a few others. 
  • Three key areas of curriculum coverage: Information Technology, Computer Science and Digital Literacy.
  • Information Technology covers core skills such as touch typing, word processing, presentations and the use of excel. 
  • Computer Science focuses on the coding aspect of computing through identification of algorithms, sequences, writing codes and creating programs. 
  • Digital Literacy is paramount to all technology usage. We teach a half termly lesson before any unit and each year group has a whole E-safety unit in the Spring Term.

Implementation 

  • One Computing session is timetabled per week per year group for either ‘An Explicit Computer Science lesson’ or ‘A Tinkering Session’ 
  • The Computer Science elements of the curriculum often needs a more direct adult lead approach (this is not to say that it can’t be embedded across the curriculum with the older year groups) ‘An Explicit Computer Science lesson’ and ‘A Tinkering Session is designed to introduce a new app or tool, giving children the opportunity to experiment and familiarise themselves with the tools before applying them in a more focused cross-curricular approach. 
  • At least one session either in the Computer Suite or on the IPads as part of a cross curricular session; 
  • Research based lessons, typing up work, creating labels, accessing online games such as TTRockstars, creating videos, uploading and saving pictures, project work, presenting data using excel, using PowerPoint to present findings etc. 
  • Seesaw to be used regularly in class – both staff and pupils can upload onto Seesaw – ideal for recording practical learning and group work to reduce the need for paper to be stuck in books. If staff plan to record/evidence using Seesaw, then it needs to be clear on planning for monitoring purposes. 

Impact

  • Learners will discuss, reflect and appreciate the impact technology has on their independent learning, development and well-being.
  • The way in which we aim to deliver our computing curriculum will support the children in finding the right balance with technology. Finding the right balance between technology use, an effective education and a healthy lifestyle is key for a child’s development. 
  • Conversations between staff and pupils will further embed and enhance this. We will be evidencing the children’s abilities by reviewing their knowledge and skills digitally through a growing use of tools such as Seesaw.
  • Progress of our computing curriculum will be demonstrated through pupil outcomes and the record of coverage in the process of achieving the outcomes. 
  • The Progression of Skills document within the Scheme of Work shows how each year group further develops and embeds the skills being taught. 

Please click below to access our Computing Progression of Skills:

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